Liabilities / Assets
Score unavailable
Liabilities-to-assets requires both liabilities and assets on this filing.
990EZ • Fiscal year 2023 • EIN 81-0586861
Precomputed percentiles for this filing year versus similar nonprofits in the same peer cohort.
Liabilities / Assets
Score unavailable
Liabilities-to-assets requires both liabilities and assets on this filing.
Liabilities / Revenue
Score unavailable
Liabilities-to-revenue requires both liabilities and revenue on this filing.
Net Margin
1st percentile
Higher net margin than 1% of similar nonprofits.
Top Officer Pay
73rd percentile
Higher top officer pay than 73% of similar nonprofits.
Top officer pay equals 0.0% of source-year revenue.
Asset Growth
39th percentile
Faster asset growth than 39% of similar nonprofits.
Revenue Growth
2nd percentile
Faster revenue growth than 2% of similar nonprofits.
Assets
Flat$52,556
Flat from 2023
Net Assets
$52,556
No earlier filing loaded for comparison.
Liabilities
-
No earlier filing loaded for comparison.
Revenue
Flat$7
Flat from 2023
Expenses
Flat$2,375
Flat from 2023
Net Income
Flat-$2,368
Flat from 2023
Mission is to be the primary sponsor for the annual conference on aspect-oriented software development.
At Aspect-Oriented Software Development, Our mission is to share the importance of modularity with the community of software developers who hope to improve on software project development processes through better modular applications presented by the aspect-oriented programming language. AOSA IS THE PRIMARY SPONSOR FOR THE ANNUAL CONFERENCE ON MODULARITY, FORMERLY KNOWN AS ASPECT-ORIENTED SOFTWARE DEVELOPMENT.
| Description | Grants | Expenses |
|---|---|---|
| The International Conference on the Art, Science, and Engineering of Programmingor Programming for shortis a new conference focused on programming topics including the experience of programming. Programming seeks for papers that advance knowledge of programming on any relevant topic, including programming practice and experience.This year, the conference is held in Tokyo, Japan.The 7th MoreVMs workshop aims to bring together industrial and academic programmers to discuss the design, implementation, and usage of modern languages and runtimes.This includes aspects such as reuse of language runtimes, modular implementation, language design, compilation strategies, as well as the interaction of modern languages and runtimes with operating systems and modern hardware architectures.By bringing together both researchers and practitioners, the workshop aims to enable a diverse discussion on how languages and runtimes are currently being utilized, and where they need to improve further.AbstractSome programming feels fun, other programming feels annoying. Why?For a while now the study of programming has forced improvements to be described through the Fordist lens of usability and productivity, where the thing that matters is how much software can get built, how quickly.But along the way, something has gone missing. What makes programmers feel the way they do when they're programming? It's not usually fun to spend an age doing something that could have been done easily, so efficiency and usability still matter, but they're not the end of the story.Some environments, activities, contexts, languages, infrastructures make programming feel alive, others feel like working in a bureaucracy. This is not purely technologically determined, writing Lisp to do your taxes probably still isn't fun, but it's also not technologically neutral, writing XML to produce performance art is still likely to bebureaucratic/bureaucratic.Whilst we can probably mostly agree about what isn't fun, what is remains more personal and without a space within the academy to describe it.PX set its focus on questions like: Do programmers create text that is transformed into running behavior (the old way), or do they operate on behavior directly (liveness); are they exploring the live domain to understand the true nature of the requirements; are they like authors creating new worlds; does visualization matter; is the experience immediate, immersive, vivid and continuous; do fluency, literacy, and learning matter; do they build tools, meta-tools; are they creating languages to express new concepts quickly and easily; and curiously, is joy relevant to the experience?In this 9th edition of PX, we will expand its focus to also cover the experience that programmers have. What makes it and what breaks it? For whom? What can we build to share the joy of programming with others?Here is a list of topic areas to get you thinking:creating programsexperience of programmingexploratory programminglivenessnon-standard toolsvisual, auditory, tactile, and other non-textuallanguagestext and more than textprogram understandingdomain-specific languagespsychology of programmingerror toleranceuser studiestheories about all thatCorrectness, performance, standard tools, foundations, and text-as-program are important traditional research areas, but the experience of programming and how to improve and evolve it are the focus of this workshop. We also welcome a wide spectrum of contributions on programming experience.The First International Workshop on the Art, Science, and Engineering of Quantum ProgrammingClassical computing is reaching its limit. Thus, there is a need to revolutionize the current form of computing. Towards this end, quantum computing is one of the promising computing paradigms. However, programming quantum computers differ significantly from classical computing due to novel features of quantum computing, such as superposition and entanglement. Thus, the Art, Science, and Engineering of Quantum Programming differ from classical programming. Therefore, there is a need to initiate the discussion on the Art, Science, and Engineering of Quantum Programming and its relation with classical programming. QP2023, thus, will provide a platform for researchers and practitioners interested in various aspects of quantum programming and its relation with classical programming to discuss research challenges, possible solutions, and future research directions. Such discussion could build the road map for the Art, Science, and Engineering of Quantum Programming.QP2023 will feature two types of events. First, we will have a session on the presentation of papers accepted in the workshop. The rest of the workshop will be focused on a dedicated discussion of the workshop topics in a similar fashion as Dagstuhl or Shonan to draft a roadmap on the topic of the workshop. The workshop organizers will send invitations to the researchers working in this area. However, the workshop is open to anyone interested. Please consult the workshop chairs if you are interested in joining the workshop.VIMPL 2023The tension between unconstrained mutation and algebraic semantic reasoning has been well known at least since Backus 1977 Turing Award paper introducing FP. After decades of bifurcation into communities that either ignored the problem, or addressed it by insisting on strict immutability, the PL field has recently begun to explore more nuanced approaches that emphasize the independence of mutable values.Value independence upholds the ability to reason locally about semantics, from the variables mentioned alone. This ability is crucial both for human understanding of software developed at scale, and for automated code transformations such as optimization, which are otherwise inhibited by conservative aliasing assumptions.These benefits are pushing imperative and object-oriented programming languages to adopt mechanisms such as value types (e.g., Java, C#, Swift) and aliasing restrictions (e.g., Rust). On the other side of the spectrum, pure functional programming languages leverage value independence to transform functional patterns into in-place updates (e.g., Koka), in spite of immutability.This workshop provides a forum for researchers and practitioners to discuss the (re)emergence of value independence as a theme in the user model of programming languages, its use in software applications, its use in compilers and interpreters for optimization, and the challenges related to its interaction with other modern programming language features. | - | $2,375 |
| Name | Title | Full / Part Time | Base | Other | Total |
|---|---|---|---|---|---|
| Ademar Aguiar | Chairman | - | $0 | - | - |
| PATRICK REIN | Sec./Treasurer | - | $0 | - | - |
“Advertising and Promotion $1529”
“Office Expenses $196”
This appendix keeps the raw XML leaves available for debugging and edge-case review. The human report above is the primary experience.
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| IRS990EZ/PrimaryExemptPurposeTxt | 0 | At Aspect-Oriented Software Development, Our mission is to share the importance of modularity with the community of software developers who hope to improve on software project development processes through better modular applications presented by the aspect-oriented programming language. AOSA IS THE PRIMARY SPONSOR FOR THE ANNUAL CONFERENCE ON MODULARITY, FORMERLY KNOWN AS ASPECT-ORIENTED SOFTWARE DEVELOPMENT. |
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| IRS990EZ/ProgramSrvcAccomplishmentGrp/DescriptionProgramSrvcAccomTxt | 0 | The International Conference on the Art, Science, and Engineering of Programmingor Programming for shortis a new conference focused on programming topics including the experience of programming. Programming seeks for papers that advance knowledge of programming on any relevant topic, including programming practice and experience.This year, the conference is held in Tokyo, Japan.The 7th MoreVMs workshop aims to bring together industrial and academic programmers to discuss the design, implementation, and usage of modern languages and runtimes.This includes aspects such as reuse of language runtimes, modular implementation, language design, compilation strategies, as well as the interaction of modern languages and runtimes with operating systems and modern hardware architectures.By bringing together both researchers and practitioners, the workshop aims to enable a diverse discussion on how languages and runtimes are currently being utilized, and where they need to improve further.AbstractSome programming feels fun, other programming feels annoying. Why?For a while now the study of programming has forced improvements to be described through the Fordist lens of usability and productivity, where the thing that matters is how much software can get built, how quickly.But along the way, something has gone missing. What makes programmers feel the way they do when they're programming? It's not usually fun to spend an age doing something that could have been done easily, so efficiency and usability still matter, but they're not the end of the story.Some environments, activities, contexts, languages, infrastructures make programming feel alive, others feel like working in a bureaucracy. This is not purely technologically determined, writing Lisp to do your taxes probably still isn't fun, but it's also not technologically neutral, writing XML to produce performance art is still likely to bebureaucratic/bureaucratic.Whilst we can probably mostly agree about what isn't fun, what is remains more personal and without a space within the academy to describe it.PX set its focus on questions like: Do programmers create text that is transformed into running behavior (the old way), or do they operate on behavior directly (liveness); are they exploring the live domain to understand the true nature of the requirements; are they like authors creating new worlds; does visualization matter; is the experience immediate, immersive, vivid and continuous; do fluency, literacy, and learning matter; do they build tools, meta-tools; are they creating languages to express new concepts quickly and easily; and curiously, is joy relevant to the experience?In this 9th edition of PX, we will expand its focus to also cover the experience that programmers have. What makes it and what breaks it? For whom? What can we build to share the joy of programming with others?Here is a list of topic areas to get you thinking:creating programsexperience of programmingexploratory programminglivenessnon-standard toolsvisual, auditory, tactile, and other non-textuallanguagestext and more than textprogram understandingdomain-specific languagespsychology of programmingerror toleranceuser studiestheories about all thatCorrectness, performance, standard tools, foundations, and text-as-program are important traditional research areas, but the experience of programming and how to improve and evolve it are the focus of this workshop. We also welcome a wide spectrum of contributions on programming experience.The First International Workshop on the Art, Science, and Engineering of Quantum ProgrammingClassical computing is reaching its limit. Thus, there is a need to revolutionize the current form of computing. Towards this end, quantum computing is one of the promising computing paradigms. However, programming quantum computers differ significantly from classical computing due to novel features of quantum computing, such as superposition and entanglement. Thus, the Art, Science, and Engineerin |
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Displayed year
2023 • Form 990EZDetailed filing. Detailed filing data is available for this year.