Liabilities / Assets
Score unavailable
Liabilities-to-assets requires both liabilities and assets on the latest valid filing.
EIN 81-0586861 • 501(c)6 • Irvine, CA
Profile
Mission is to be the primary sponsor for the annual conference on aspect-oriented software development.
Precomputed percentiles relative to similar nonprofits. These scores are descriptive rather than judgmental.
Liabilities / Assets
Score unavailable
Liabilities-to-assets requires both liabilities and assets on the latest valid filing.
Liabilities / Revenue
Score unavailable
Liabilities-to-revenue requires both liabilities and revenue on the latest valid filing.
Net Margin
88th percentile
Higher net margin than 88% of similar nonprofits.
Top Officer Pay
80th percentile
Higher top officer pay than 80% of similar nonprofits.
Top officer pay equals 0.0% of source-year revenue.
Asset Growth
88th percentile
Faster asset growth than 88% of similar nonprofits.
Revenue Growth
100th percentile
Faster revenue growth than 100% of similar nonprofits.
Assets
Up$69,974
Up $17,418 (+33%) from 2023
Liabilities
-
No earlier filing loaded for comparison.
Net Assets
$69,974
No earlier filing loaded for comparison.
Revenue
Up$52,275
Up $52,268 (+746686%) from 2023
Expenses
Up$36,787
Up $34,412 (+1449%) from 2023
Net Income
Up$15,488
Up $17,856 (+754%) from 2023
Most recent year
2024 • Form 990EZDetailed filing. Detailed filing data is available for this year.
Mission is to be the primary sponsor for the annual conference on aspect-oriented software development.
At Aspect-Oriented Software Development, Our mission is to share the importance of modularity with the community of software developers who hope to improve on software project development processes through better modular applications presented by the aspect-oriented programming language. AOSA IS THE PRIMARY SPONSOR FOR THE ANNUAL CONFERENCE ON MODULARITY, FORMERLY KNOWN AS ASPECT-ORIENTED SOFTWARE DEVELOPMENT.
| Description | Grants | Expenses |
|---|---|---|
| The International Conference on the Art, Science, and Engineering of Programmingor Programming for shortis a new conference focused on programming topics including the experience of programming. Programming seeks for papers that advance knowledge of programming on any relevant topic, including programming practice and experience.In 2024,the conference was held in Lund,Sweden.TThe 8th MoreVMs workshop aims to bring together industrial and academic programmers to discuss the design, implementation, and usage of modern languages and runtimes.This includes aspects such as reuse of language runtimes, modular implementation, language design, compilation strategies, as well as the interaction of modern languages and runtimes with operating systems and modern hardware architectures.By bringing together both researchers and practitioners, the workshop aims to enable a diverse discussion on how languages and runtimes are currently being utilized, and where they need to improve further. The descriptions of the workshops are presented below.MoreVMs welcomes early-stage work, emerging ideas, insightful discussions of existing systems, as well as extended abstracts for publication in the ACM DL.Relevant topics include, but are definitely not limited to, the following:Extensible VM design (compiler- or interpreter-based VMs)Reusable components (e.g. interpreters, garbage collectors, )Static and dynamic compilation techniquesTechniques for targeting high-level languages such as JavaScriptInteroperability between languagesTooling support (e.g. debugging, profiling, etc.)Programming language development environmentsInteraction of virtual machines, operating systems, and computer architectureCase studies of existing language implementation approachesLanguage implementation challenges and trade-offsSurveys and experience reports to understand usage in the wildSurvey and analysis of existing VMs and compilersIdeas for more predictable performanceIdeas for how VMs could take advantage of new hardware featuresIdeas for how we should build languages in the futureWelcome to the Special Late Breaking Track on Programming with AIAbstractThe narrative of AI changing everything seems inescapable at the moment, with [ironically] programming being one of the first disciplines caught up in the storm. In order to understand the effects of a moment like this, its helpful to step away from the rhetoric of exceptionalism and look back at previous examples of such changes - 40 years ago Bainbridge [1] characterised some ironies of automation, ways in which automation wasnt playing out as it was supposed to. Some of these ironies seem very present today in the supposed unprecedented concern of modern AI - such as the responsibility for users to be ever vigilant of mistakes, or designers building tools that only solve the easy problems and leaving all the complicated tasks to the user. We propose to hold a special track at where late breaking content about how it will be to program with (or against) AI assistance (hindrances) can be understood.In case of need, here are some topics that might help to get you started:creating programs with AIexperience of programming with AIexploratory programming with AIlive programming with AIprogram understanding with AIpsychology of programming with AIuser studies on programming with AItheories about all thatCorrectness, performance, standard tools, foundations, and text-as-program are important traditional research areas, but the focus of this special track is on programming with AI. We welcome a wide spectrum of contributions on programming with AI.Welcome to the 10th Edition of the Programming Experience WorkshopIf you intend to participate in the PX/24 workshop, please note that the workshop will allow for structured feedback based on the Writers Workshop format. For that, please download and read all submissions in advance, if possible.Remote participation will be ensured.AbstractSome programming feels fun, other programming feels annoying. Why?For a while now the study of programming has forced improvements to be described through the Fordist lens of usability and productivity, where the thing that matters is how much software can get built, how quickly.But along the way, something has gone missing. What makes programmers feel the way they do when theyre programming? Its not usually fun to spend an age doing something that could have been done easily, so efficiency and usability still matter, but theyre not the end of the story.Some environments, activities, contexts, languages, infrastructures make programming feel alive, others feel like working in a bureaucracy. This is not purely technologically determined, writing Lisp to do your taxes probably still isnt fun, but its also not technologically neutral, writing XML to produce performance art is still likely to bebureaucratic/bureaucratic.Whilst we can probably mostly agree about what isnt fun, what is remains more personal and without a space within the academy to describe it.PX set its focus on questions like: Do programmers create text that is transformed into running behavior (the old way), or do they operate on behavior directly (liveness); are they exploring the live domain to understand the true nature of the requirements; are they like authors creating new worlds; does visualization matter; is the experience immediate, immersive, vivid and continuous; do fluency, literacy, and learning matter; do they build tools, meta-tools; are they creating languages to express new concepts quickly and easily; and curiously, is joy relevant to the experience?In this 10th edition of PX, we will expand its focus to also cover the experience that programmers have. What makes it and what breaks it? For whom? What can we build to share the joy of programming with others?Here is a list of topic areas to get you thinking:creating programsexperience of programmingexploratory programminglivenessnon-standard toolsvisual, auditory, tactile, and other non-textuallanguagestext and more than textprogram understandingdomain-specific languagespsychology of programmingerror toleranceuser studiestheories about all thatCorrectness, performance, standard tools, foundations, and text-as-program are important traditional research areas, but the experience of programming and how to improve and evolve it are the focus of this workshop. We also welcome a wide spectrum of contributions on programming experience.ArtsProgramming 2024 - Step into a world where lines of code dance with strokes of creativity!At this years edition of the Programming conference, we are opening an Arts track to engage with the idea that art can inform computational practices and their presence in the world. With this track we invite participants of the conference to join a series of presentations and meet with the artists. We hope the Arts track will inspire the programming community to propose artistic projects for future editions.Events include:KhipuKoding, a session with live coding by Paola Torres Nunez del Prado;Programming algorithmic art keynote by Professor Benoit Baudry;Exhibition of Mundania Chamber with Robert Willim;Arts Track Presentations by various artists;Practical Arts Programming Workshop; | - | $36,787 |
| Name | Title | Full / Part Time | Base | Other | Total |
|---|---|---|---|---|---|
| Ademar Aguiar | Chairman | - | $0 | - | - |
| PATRICK REIN | Sec./Treasurer | - | $0 | - | - |
“Office Expenses $229”
“Conferences, Conventions, and Meetings $33150”
This appendix keeps the raw XML leaves available for debugging and edge-case review. The human report above is the primary experience.
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