Liabilities / Assets
95th percentile
Higher debt load relative to assets than 95% of similar nonprofits.
Precomputed percentiles for this filing year versus similar nonprofits in the same peer cohort.
Liabilities / Assets
95th percentile
Higher debt load relative to assets than 95% of similar nonprofits.
Liabilities / Revenue
Score unavailable
Liabilities-to-revenue requires both liabilities and revenue on this filing.
Net Margin
Score unavailable
Net margin requires both revenue and expenses on this filing.
Top Officer Pay
Score unavailable
This filing does not contain officer compensation rows.
Asset Growth
16th percentile
Faster asset growth than 16% of similar nonprofits.
Revenue Growth
2nd percentile
Faster revenue growth than 2% of similar nonprofits.
Assets
Down$992
Down $516 (-34%) from 2021
Net Assets
-
No earlier filing loaded for comparison.
Liabilities
Up$2,000
Up $1,000 (+100%) from 2021
Revenue
$0
No earlier filing loaded for comparison.
Expenses
Down$1,516
Down $39 (-2.5%) from 2021
Net Income
-$1,516
No earlier filing loaded for comparison.
This 2022 filing currently has summary financial data only. Detailed schedules, leadership, and program rows are not available for this filing yet.
To create, form and establish an organization to use gamification technology to teach skill techniques to inner city children and to individuals who are incarcerated in the state's prison system; to apply game mechanics and game design techniques to engage and motivate such individuals to achieve their goals; to encourage interest in learning through the devlopment of the skills of memory, attention, logic and visualization; to expand the creative horizons of inner city children through their active participation in the activities of the corporation; to encourage children and adults to utilize their talents, skills and abilities in productive and meaningful ways.
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Displayed year
2022 • Form 990EZSummary only. Only limited summary data is available for this year.